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Simmish ramblings and pictures
The overall picture - Part III: Tinn 
19th-Jul-2009 04:07 pm
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And finally, the final part. Unlike the others, this neighbourhood has, I think you could say, gone back in time.

Tinn

This entry got way longer than I thought it would be, and I kept thinking up other topics I wanted to address, so those will be separate posts.
Coming soon are:

The history of the story behind
The Families
The Rules
The Wedding Thing
The Architecture
The Notes
The Long Journey
The Big Overhaul
The Future of the Past

These titles will be made into links as soon as they're posted, so this will be a big post to keep the rest together. On a similar but slightly different note, all three parts of the 'The Overall Picture' series are accessible from the sidebar. :)


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The very first Sims in Tinn were created on March 21, 2006. I probably did create the neighbourhood before and built houses. It looked like this.
(I'm thinking now after all those years: where are all the trees? o_o)





(I had built everything myself, except for the enormous castle. There was no particular style as such, except for the three Peasant houses that used the same walls, doors, windows, and roof style.)
Tinn was based on the Royal Kingdom Challenge and had a King family, three Noble families, two Merchant families and three Peasant families. After a while, I added a family with teens who could play servants in Noble and Royal houses, but they never did. I also added a pastor with wife and daughter.

 
Comments 
19th-Jul-2009 03:19 pm (UTC)
(I'm thinking now after all those years: where are all the trees? o_o)

:D

I love this neighbourhood, it seems to be really well thought out. I can't wait to see all the families and to hear about your playing rules! And I'm really interested to hear about your tax system too (mine has really failed because I'm too lazy to keep track of money).
19th-Jul-2009 08:59 pm (UTC)
I know! :D

I'm thinking that when I see the current Tinn, too (before the revamp). I only used the forest clumps and sometimes with farm fields under them. Uh-oh. I think I only recently learned about hood decoration. I must have gotten the ingame tree obsession from you :D

Thank you. There's a bit thinking behind it and some slight rules, but those rules are mostly about money (as you can see up there: taxes, dowries..)
But as you'll see in those posts, the rules are very.. how shall I say that.. they're more like guidelines. :)

Oh, some have an intricate economy, I couldn't do that..
20th-Jul-2009 08:16 am (UTC)
I guess it's possible to get a tree obsession infection from someone :D I'm sorry to have infected you like that!! But aren't trees just so pretty not only in real life but in a game too?

I think that guidelines are better than strict rules. The Sims is a game after all so it should be fun and relaxing. (Although I know that some people love playing with strict rules and for example to have their families really poor even after playing the same neighbourhood for years every day. But I think that real life has enough problems so I want my sims to live quite easy lives without major problems. But it's great that everyone can choose their playing style freely because some for example enjoy having real diseases in game, I definitely don't want to have anything like that in mine.)
21st-Jul-2009 01:06 pm (UTC)
I think it is :D But I don't mind. You've opened my eyes ;)
In a game I am often disappointed with the simpleness of the trees, even some neighbourhood trees in TS2 are flat *'s when you look at them top-down. So I only use the Oak and Walnut trees (and the forests, on flat surfaces), those are more developed and look prettier :)

I was very amazed by the news that the TS3 trees were going to sway on the wind! (Do they really?)

I think so, too. That is why I love TS2 so much; for its openness, the freedom and the ability to craft your own world :)
I totally sympathize with that - for you the game is a way to enjoy yourself and forget about RL and its problems for a bit.. Others might want a more complicated game and they are constantly looking for more challenge. I personally like to use the game as a tool for creativity (like taking pictures and telling stories) but also to create my own world.. The world would be static, but because of the simulation power of the computer, it comes to life. I can do what I want with it, but I can also let loose. And I can tell stories about the world because of that balance.
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